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Silverlight Asteroids Part 1: Game Loop

Introduction About two weeks ago I bought a book about game development with Microsoft Silverlight. The first few chapters dealt with the creation of 2D games. The example illustrated in the book was...

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Silverlight Asteroids Part 2: Sprites

Introduction In part 1 of this series we covered how you can easily set up a main game loop that fires an event each time a frame needs to be rendered. By attaching an event handler to this event you...

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Silverlight Asteroids Part 3: Keyboard Control

Introduction If you haven’t read the first two parts of this series, I encourage you to read those. At least have a quick browse so that you know where we left off. Silverlight Asteroids Part 1: Game...

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Silverlight Asteroids Part 4: Space

Introduction In the previous part, you finally gained control over your spaceship. Using the arrow keys on the keyboard you are now able to navigate the spaceship anywhere you want. This Silverlight...

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Silverlight Asteroids Part 5: Asteroids

Introduction We’re already at part 5 of the Silverlight Asteroids series. This time, you’ll finally get to hurl some asteroids into space. Just like the spaceship, an asteroid is a sprite. If you...

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Silverlight Asteroids Part 6: Fire!

Introduction In the previous part we finally added some asteroids to the game. Those pesky rocks are now floating around in space, at record breaking speed, forming a major risk for our spaceship! Time...

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Silverlight Asteroids Part 7: Collision Detection

Introduction In the last part of this series we finally armed the spaceship. It is now able to fire bullets. However nothing happens when a bullet hits one of the asteroids or if one of the asteroids...

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Silverlight Asteroids Part 8: Pixel-Perfect Collision Detection

Introduction Time to put the last finishing touches on the collision detection algorithm that we introduced in the last part of this series. The current algorithm that is in place functions correctly...

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Silverlight Asteroids Part 9: Explosions

Introduction The spaceship is armed and can blast away at the asteroids. But as it stands now, the asteroids just disappear when they are hit by a bullet. Let’s put a cool explosion effect in the game....

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Silverlight Asteroids Part 10: Asteroid Fragments

Introduction Time to bring the asteroids series to a conclusion. Let’s finish the game and make it a bit more interesting in this tenth and final part. Right now when you shoot an asteroid it blows up...

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